Trust before power
Crouch, hold out a Sunberry and wait. Every Wildkin has a temperament, favourite gifts and hours of its own: patience earns a bond that no fight can.
Key art
A first-person creature‑bonding adventure

Walk into a painted valley where the creatures decide whether to trust you. Bond with the Wildkin of Sunmeadow Hollow, relight the lantern of Lanternbrook, and share the meadow with other Wayfinders.
A painted valley where the creatures decide whether to trust you.
Free · no download · connect a Solana wallet to keep your progressElizamon is played with a keyboard and mouse. Send yourself the link and open it on a computer: no download needed.
Crouch, hold out a Sunberry and wait. Every Wildkin has a temperament, favourite gifts and hours of its own: patience earns a bond that no fight can.
A flower meadow, a lake with a waterfall, a silver birch grove, standing stones on the knoll and a lantern-lit hamlet, from morning light to a glowing night.
Meet other Wayfinders in the same hollow: chat, wave, form a party and stand together when the Hushed Surge rolls in.
The world
Three hundred metres of valley, composed view by view and rendered live in your browser. Apart from the painted key art at the top, every screenshot, loop and Wayfinder on this page is captured from the game itself.
The meadow at noon
A Bramblit in the flowers
The Silverbirch grove
Lanternbrook
Night falls
All fifty, and where to find them
Each one keeps its own hours and habits. Some come to a gift, some bolt at a footstep, and one only moves while you are not looking.
Bonding
Crouch so you look small, hold out a favourite treat and let the Wildkin come to you. Trust fills, a Seed-Pod wobbles, and a new friend joins your party with its own moves, temperament and perk.
When it comes to a fight
Some Wildkin have been Hushed: dark coats, violet eyes and no patience for strangers. Every attack is drawn on the ground before it lands, so you can step aside, answer with your staff, and wear a Hushed creature down until it calms and remembers you.
Lanternbrook
The lantern above the Wayfinder Hall has gone dark, and the hamlet could use a steady pair of hands. Follow quest chains, craft pods at Pell's workbench and take on the daily bounties.
Online
Everyone who opens Elizamon walks the same valley. Make your Wayfinder, say hello in chat, wave from across the lake and invite a friend to your party. When the Hushed Surge comes, the whole hollow feels it.

One coin
The hollow has one coin, ELIZAMON: quests, bounties, level rewards and the Arena pay it, and every shop takes it. Connect a Solana wallet when you start and your Wayfinder, its Wildkin and your ELIZAMON are tied to it, safe on any device. A guest plays in this browser only, and a guest's progress can be lost.
Wallet players can trade Wildkin with each other on the Marketplace: list one of yours for ELIZAMON or buy another Wayfinder's. A small share of each sale goes to the Elizamon treasury.
Withdrawing ELIZAMON to your wallet is coming next. Until it opens, ELIZAMON is a play balance.
Elizamon is a game. ELIZAMON is an in-game currency, not an investment: nothing here promises money, value or returns, and the whole game stays free to play without it. Details will be published before withdrawals open.
Before you set out
Phones and tablets are not supported yet: the hollow is played with a keyboard and mouse.

The whole valley loads in about ten seconds. The Nocturnelle only comes out after dark, and only for the patient.
Play ElizamonSend me the linkNot ready to set out yet?
Send the link to your computer for later, or share it with a friend who likes gentle creature games. New Wildkin and quests arrive at the same address.